That wise man was promptly asked what the heck he was talking about. The desription in my head was literally what rendering is. Making an object be rendered like it is made from a real material, but surely thats what you want to aim for when trying to recreate something Needless to say the wise … Continue reading A wise man once said – Physical Based Rendering
Advance Modelling Techniques – UV Maps and Rigging – Summer Work
As part of some client work I took part in over the summer, I was tasked with creating a few characters for a game idea for someone. This involved creating multiple characters that would be in used in a game engine for the persons final game idea. Below is the outliner for the main character, … Continue reading Advance Modelling Techniques – UV Maps and Rigging – Summer Work
Com 632 Advance Modelling and Animation
For the beginning of this assignment, we were given a base mesh for a character to work with and were told to edit them to look like ourselves. For this, a photo session was held with a turntable where pictures were taken at 90 degree angles for references. Thus far in the design process … Continue reading Com 632 Advance Modelling and Animation
Speed Modelling – Diana sword, League of Legends
Was sat in uni waiting for an evening quiz thing to start, only to find out that it wasn't starting for at least an hour. Brain then kicks into gear for something to pass the time and as I do, I went to modelling. Only problem being what to model. It couldn't be anything too … Continue reading Speed Modelling – Diana sword, League of Legends
Modron (Robot) Character
Silly little robot character I'm making to play as in D&D. As you can see, had a change of mind on the main body of it, as it looked too rounded for my liking to start with. Have way through making it, I noticed it starting to look a minion, so thought i might … Continue reading Modron (Robot) Character
Churchill Tank High Poly Renders – 2011
Below is a Churchill Tank which i created in my first year of university at Stafford - UK. This is still one of my favorite models I have made to date purely because of the time I put into it. Although I think these renders make it look awesome, my skills at re-topoligizing a low-poly … Continue reading Churchill Tank High Poly Renders – 2011