Valaziir – Temple

The mainfocal point of the city is going to be one large temple that can look over the entire city, which can also be seen from most of the city, atleast areas that aren't completely cramped in. Currently, I have a version of the model done and unwrapped, with 2 of the 6 materials that … Continue reading Valaziir – Temple

Valaziir – 3rd Party assets

As I mentioned in my last post, I added several different asset packs into the project which will help create the city alot faster, as it would be too much of an undertaking for me to model it all myself. So far, after a rough look through most of the folders avaliable to me,  there … Continue reading Valaziir – 3rd Party assets

Personal Project – Valaziir – Overview

At this moment in time, the company I am part of, and have been since its creation back in Glyndwr University, are planning on parting ways. Because of this, I have decided to start a personal project with the aim of creating something portfolio worthy. One of my favorite hobbies is Dungeons and Dragons, I … Continue reading Personal Project – Valaziir – Overview

Beyond Arms Reach – Modelling and Texturing

With university being finished for myself, and an end to my trail account of Substance painter 2 running short, I was quite pleased to see Substance Painter 2018 in the Steam Winter Sale. After some internal debating, I quickly purchased it and have been messing around with it trying to learn some of the little … Continue reading Beyond Arms Reach – Modelling and Texturing

A wise man once said – Physical Based Rendering

That wise man was promptly asked what the heck he was talking about. The desription in my head was literally what rendering is. Making an object be rendered like it is made from a real material, but surely thats what you want to aim for when trying to recreate something Needless to say the wise … Continue reading A wise man once said – Physical Based Rendering